Subway surfers mobile11/29/2023 ![]() Body Paragraphs Ease of Gameplayīoth Temple Run and Subway Surfer follow the same basic principles when it comes to the progress of their character in the game world. Temple Run seems to be a better game when compared to Subway Surfer due to more interesting levels, more realistic graphics, and better implementation of progressive difficulty. In order to judge which game is better, the following criteria have been chosen as a means of evaluation: There are also power-ups available that enable your character to fly or collect gold tokens at a faster rate than normal. Obstacles in the game come in the form of parked or moving trains that your character can either dodge or go over. While running away, you encounter an assortment of gold coins that contribute towards your overall score. Subway Surfer, on the other hand, takes place along railroad tracks where the character you control has to outrun and evade the gatekeeper that is after them. Your character also happens to gain special “powers” in the form of crystals or objects that they encounter, which helps to increase your speed, ability to collect tokens, etc. Points are based on distance and accumulated tokens in the game. The gameplay mechanic involves you outrunning the monster while leaping, sliding, and going around obstacles. The background of the game is the temple grounds, which are shown to be crumbling with fallen walls, columns, and other obstacles in the path of your character. The “backstory” of Temple Run is that you are an adventurer who is exploring a massive temple when all of a sudden, you are chased by a monster who apparently resides in the area. People basically play the game in order to prove that they can reach a particular level or gain a certain number of points. While it may seem silly, the basis of the popularity of both Temple Run and Subway Surfer are the points that you accumulate, which you can show to your friends or through the game leader board. At this point, the game ends, and there is no feasible way you can return to the point that you were defeated unless you utilize one of the limited revive options that you gain.
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